QuoteThis release features more than fifty new costumes, with either a new model or recolor for almost the entire cast. Discover which new style suits you! Additionally, several older stages have been lovingly re-imagined. These updates are more than simple detail bumps. Our artists have flexed their creative muscles to update these stages to a more modern aesthetic while lacing them with rich canonical details. What can you find hidden in each locale?
Quote from: http://projectmgame.com/en/aboutProject M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M:
- A fast-paced game
- with flowing, natural movement
- where the player has a great degree of control over their character due to the technical skill that they've achieved.
- The balance of offense and defense changes depending on the exact matchup and playstyle, but overall tends to favor offense slightly.
- Offstage edgeguarding is risky but rewarding, while on-stage edgeguarding is safer but less rewarding.
- Recoveries generally require great skill to use, with the advantage usually being with the edgeguarding player, with some exceptions.
- The combos are challenging and spontaneous, with anything longer than 2-3 hits requiring a knowledge of both characters' options and some degree of prediction and/or a deep understanding of the mental aspect of the game.
In short, Project M aims to capture the essence of what made Melee a truly great game in our eyes.